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Talismundia is a classic fantasy role-playing game campaign setting presented in a series of nine maps.
The world of Talismundia is eternally stuck in the midst of a Late Medieval-Early Renaissance-Old West cultural, political, and technological phase.
Ancient civilizations and their histories go back tens of thousands of years, and that’s merely what the sages know, not counting what has been lost.
Modern civilizations are built upon the ruins of an unknown and perhaps unknowable number of previous civilizations, the ruins of which are now buried beneath the feet of modern settlements and strongholds, either occupied by the descendants of those lost civilizations or monstrous creatures who have moved in since.
The treasures of those long-lost civilizations are there for the taking – whether lifted from dusty, empty ruins; looted from the vaults of the (often decadent and degenerate) descendants of the original inhabitants; or won through wit or blade from the monsters that reside therein.
The world above and below is a patchwork of petty states – here a kingdom, there a republic, hither a theocracy, thither a tribal confederation. Now and again, for a few decades or centuries, an empire might arise, but such is rare, as magic – the “great equalizer” of the fantasy realm – is ubiquitous, though never grossly common.
And so wandering adventurers make their way from one realm to the next, looting their way through ruins, paid to be mercenaries, reduced to thievery, or maybe, once in a while, even acting the hero (as it might suit them). Perhaps, when the gold loses its luster, and the jewels no longer sparkle, the wanderer might take up their sword or wand and seek to conquer a kingdom – or even an empire – for themselves.
Whatever your players may seek, Talismundia offers their characters plenty of options for high adventure!
Talismundia Map Series
The series of nine Talismundia maps detail an entire continent – Magnaregia, of late center of the fallen Majestatis Imperium (simply known to most as “The Empire”), and the northern portion of the southern continent, Meridiarcanum, the “Mysterious South,” so called by the Empire as the two previous empires that had fallen ere its own rise rose and fell on the southern continent.
Each of the nine maps is 52 hex columns wide by 34 hex rows tall. Each hex is 30 miles across, ~780 square miles. Each map consists of 1,768 hexes for a total of 1,379,040 square miles – the nine together providing 12,411,360 square miles of adventure all told, land and sea!
The nine Regional Maps are:
- Talismundia Region 01: The Cold Steppes [Northwestern Region]
- Talismundia Region 02: The Dread Empire [North Central Region]
- Talismundia Region 03: The Howling Wilds [Northeastern Region]
- Talismundia Region 04: The Western Vales [Western Region]
- Talismundia Region 05: The Shattered Realm [Central Region]
- Talismundia Region 06: The Falling Empire [Eastern Region]
- Talismundia Region 07: The Burning Wastes [Southwestern Region]
- Talismundia Region 08: The Demon Seas [South Central Region]
- Talismundia Region 09: The Death Lands [Southeastern Region]
Should there be enough interest in the maps, a detailed gazetteer – sold separately – will follow for each region.
Talismundia © 2025 James Mishler. All Rights Reserved.
Talismundia TM 2025 James Mishler. All Rights Reserved.
ATTRIBUTION STATEMENT
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document.
The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.